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about the game

Born from a love of hack-and-slash games and dark fantasy, Hellbringer captures the intensity and atmosphere of the genre’s greatest classics. Every game is different: cards, dice, and your choices shape your adventure.

Playable solo or cooperatively with up to 4 players, Hellbringer is entirely table-based and offers the perfect mix of simplicity and strategic depth. Add an immersive narrative world with written and narrated scenarios, and you have an experience that goes beyond mere gameplay—it becomes a true adventure.

Level up, enhance your attributes, discover new equipment, and face increasingly formidable creatures on your way to the final battle against the demon.

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game designer

Maxime gauthier 2

Maxime Gauthier is the designer and publisher of Hellbringer.

Although this project may be his first successful Kickstarter campaign, Maxime has already designed games published by several Canadian publishers. In fact, Hellbringer is his 7th designed game and his 5th published title.

Having always dreamed of creating his own hack-and-slash game, he began developing Hellbringer and its universe inspired by the music of Matt Uelmen and Russell Shaw.

With the soundtrack of these classic 1990s games, Maxime began designing Hellbringer, recalling the memories and emotions he felt playing the original Diablo on his old Pentium II—the fear of opening the Butcher’s door for the first time, the same thrill when first entering the Catacombs, the Cave, and Hell itself. It was this mix of fear and nostalgia that drove Max to create a game that could recreate those emotions for himself and others, while keeping the gothic horror style of those iconic games.

After working for over five years with Eric Bleney, creator of Dark Mages, Maxime acquired the Dark Mages franchise. Many ideas originally intended for the canceled Dark Mages: Advance Edition project were incorporated into Hellbringer. This project is like its little brother—and could grow into something even bigger!

Thanks to his background in graphic design, Maxime has created numerous designs and continues to develop new ideas for board games. Always highly creative and artistic, he remains active in the French-Canadian game design community in Quebec, with the ultimate goal of working full-time on his board game projects.

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